//
//  ShaderInitialize.h
//  GLDemo
//
//  Created by wenqi on 5/23/14.
//  Copyright (c) 2014 xiewneqi. All rights reserved.
//

#ifndef GLDemo_ShaderInitialize_h
#define GLDemo_ShaderInitialize_h

#include <OpenGL/gl.h>
#include "PointerArray.h"

PointerArray<char> readShaderSource (const char* shaderFilePath);

GLuint InitShader (const char* vertexShaderFilePath, const char* fragmentShaderFilePath);

#endif
